Twin Mirror Review
- Platform: PC PlayStation 4 Xbox One
- Release date: 01. Dec. 2020
- Publisher: Dontnod Entertainment
- Development team: Dontnod Entertainment
- Genre: Adventure
- Engine: Unreal Engine 4
After a few years, you reluctantly return to your hometown from which you fled. You arrive on the occasion of the death of your best friend, and memories begin to flood. You feel uneasy at the thought of having to meet old acquaintances again. Despite all the bad things that come back to return to such an environment, there is an obligation you have towards your late friend. But, as is usually the case with detective/research video games, things are not as they appear. There is an obvious conspiracy behind the tragic death, and you are in the center of the action.
The development team of Dontnod is known for such "film" settings, and Life is Strange is the culmination of their work. Their titles rely heavily on the story, and the decisions you make are of great importance for the further course of the game. There is also a research part that each game has - collecting materials, evidence, looking at objects, studying and questioning people. The Twin Mirror does not deviate from this setting, but it does not manage to draw the player well enough into the events.
The main character seems quite calm at first, but over time his mind begins to disintegrate. Then a dance occurs in his brain, where he tries to calm his emotions and direct the flow of thoughts. At a very important moment, time stops, which allows the next move to be pointed out. Most of the game consists of dialogues between the characters, as well as segments where evidence is gathered. This whole process can be tedious, as it requires you to turn around and explore every corner. This is accompanied by boredom descriptions, as well as poor controls for collection and analysis.
The French didn't do a great job this time. The store does not have the required width, and the setting does not offer anything new. The characters will not be able to touch you emotionally, due to the clumsy script, but also bad voice acting. I don't understand that so far they haven't tried to tell a story that will take place in France. Wouldn't it be easier for them to hire French actors? This would solve certain problems, the action would be more credible, and synchronization would probably be better. Nothing draws me to explore all the possible endings, which tells me that this is an average game.