The five best champions in the position of Carry in the League of Legends: Wild Rift
Attack Damage Carry (ADC) is the second champion to also play on Dragon Lane and is tasked with inflicting the biggest damage to opponents during the game while support keeps him in action and saves him from bad team fights. We previously wrote about the best supports you can play on Dragon Lane, and today we will go through the list of the five most fatal ADCs.
Champions in this position are often called Marksman and are often the most dangerous in the later stages of a Wild Rift match. Why? Well, because they can inflict huge damage in just a few seconds, which is often called DPS (damage per second), so this champion class has the highest DPS in Wild Rift compared to other categories.
When choosing this role, it is important to use the advantages that come with it, and that is a big demise in the late period of the match, be aggressive because you have the greatest potential to win a game for your team, watch your teammates follow your position and way of playing.
Along with the big damage comes the flaws of this type of champion because you are very vulnerable in the final phase of the match and often the opposing team will concentrate specifically to kill you. To help you take the first steps in this role, we have gathered a few champions that we suggest you get.
JINX
Summoner magic: Flash / Heal or Flash / Barrier
Rune: Fleet Footwork - Brutal - Regeneration - Manaflow Band
EZREAL
Summoner of Magic: Flash / Heal
Rune: Conqueror - Gathering Storm - Regeneration - Manaflow Band
JHIN
This is certainly one of the toughest champions to play in the Wild Rift, primarily because of its passive ability that allows you to hit only four times, after which Jhin will have to reload his weapon. His third magic, Captive Audience, can set traps on the map that detonate when opponents and minions cross it. These traps are useful because they give a better overview of the map to you and your teammates. Another reason why Jhin is complicated is his ultimate Curtain Call which is a little harder to control so be sure to practice using this magic as it can be very useful to you in a match.
Summoner magic: Flash / Heal or Flash / Barrier
Rune: Fleet Footwork - Brutal - Regeneration - Manaflow Band
MISS FORTUNE
One of the easiest carry to play but by no means the weakest. Miss Fortune is one of the best carry for beginners as she can slash the opposing team even though she lags with gold and items. It has very great damage since the beginning of the game, and with its Double Up magic, you can be very cruel to your opponents on the lane if you use it properly. Bullet Time is the most powerful ability in her arsenal. If you time it well, it can independently reverse the course of the fight in favor of your team. Don't forget to change the targets you hit to take advantage of her passive Love Tap magic.
Summoner of Magic: Flash / Heal
Rune: Fleet Footwork - Brutal - Regeneration - Manaflow Band